Today
Characters
Add a den
Development, anarchy and stored infomorphs are entered by hand. ESI does not expose them, so Bursar projects them forward from the last figures you gave it. Times are EVE time (UTC); leave the onlined time blank for “now”. Everything else runs itself — MTO spawns, development and anarchy drift, and the infomorph estimate all tick from the onlined time. Press Sync on a den whenever you are docked at it to correct the numbers against the in-game readout.
Dens
What the dens have actually paid from your collection log
Yield by den
Collection log
Mechanics & rates
Defaults come from the EVE University wiki: MTOs spawn roughly every 3 days, cap at 3 and expire after 4 days; development and anarchy each drift +5 per day; a completed MTO gives +10 development and −20 anarchy, or bonus infomorphs once development is maxed. Sources disagree on that bonus (350 vs 500) and on how fast anarchy really climbs — correct them here if your dens behave differently.
Your colonies
PI profit board
Chain plan
Upcoming
Stockpiles
Matched by item name against what you actually hold, so load your assets first. A line turns ▲ low as soon as the total across every character drops under the target.
Assets
Jobs
What to build from your stockpile shortfalls
Only suggests things you hold a blueprint for and are short of. Material need is ceil(base × runs × (1 − ME/100)), floored at one unit per run — the standard estimate, which does not model structure rigs or a facility's per-job rounding. Treat the margin as a good guide, not an invoice.
Profit — what you actually earned from real transactions and job costs
This is a ledger, not a calculator. Items enter stock at what you paid for them, or for a build at its materials plus the job’s install fee, and a sale realises against the running average. It answers “did this make money” rather than “would it at today’s prices”. Cost basis is weighted-average, not lot-by-lot: stable and honest for judging an item, not an accounting record.
Blueprint library
Your orders
Every order is compared against the market it is actually in — an order in an Upwell structure against that structure's own book, an order in an NPC station against its own region's. Structure markets are not part of the region feed, so a nullsec citadel order compared against a trade hub would be meaningless. The market used is shown on each row. A ▲ undercut sell has someone cheaper; an ▲ outbid buy has someone paying more.
Watchlist
ESI publishes price history per region only — there is no per-structure history — so pick which region's prices the trend should follow. Regions you hold orders in are listed first.
Recent trades last 30 days
Where should I rat?
Read the confidence column. Security status is exact — ESI gives it, and it decides which rats spawn. Everything else is inferred: ESI does not expose another alliance’s system upgrades, so richness is guessed from who holds sovereignty and how many rats are actually dying there. ISK/hour figures are published bounty ranges scaled by how well your ships suit the space — they rank options against each other, they are not a promise. Systems nothing you own can clear are excluded outright rather than ranked low.